Sometimes production requires some extravagant assets, and I'm confident to say that this is the strangest task I had to complete to date.
Yup, it's an interactable poop piles in which player could find a ton of goodies.
High poly was done by immensely talented Yevhen Kozlovskyi and I took it from there throught the rest of the pipeline to final asset.
https://www.artstation.com/kozcad
Thanks to Gearbox team for such an amazing concept and the opportunity to flesh it out in eye-popping 3d!
Lead at Ulysses: Viktor Sumenko
https://www.artstation.com/vsumenko