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Poop piles

Sometimes production requires some extravagant assets, and I'm confident to say that this is the strangest task I had to complete to date.
Yup, it's an interactable poop piles in which player could find a ton of goodies.

High poly was done by immensely talented Yevhen Kozlovskyi and I took it from there throught the rest of the pipeline to final asset.

https://www.artstation.com/kozcad

Thanks to Gearbox team for such an amazing concept and the opportunity to flesh it out in eye-popping 3d!

Lead at Ulysses: Viktor Sumenko
https://www.artstation.com/vsumenko